![]() Hope it can help anyonee with better skills than me, to make something useful ffor the community. I just compile the driver (dll file as output) and then put it into the correct SteamVr folder. Note 2: I have never been able to compile the complete project. Therefore the actual initial orientation of the tracker should not matter (unless it is close to some singularity angles). Note: the program is modified so that when you hit "apply" in the GUI, then it stores the current rotational angles of the tracker and the whole math is done on the differences between the current orientation aand the one stored when hitting "apply". Please apologize the functions names and variabless names. In the openvr_math file I added some more functions for playing around with quaternions and rotations. In the file "motioncompensationmanager" I do the math needed to compensate correctly. The software is modified for us since we have the joystick placed at same height of head but behind the wheel (about 50cms away). I have 2 folders because I have pimax, my friend rift cv1.
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